“The Casting of Frank Stone” is the latest interactive horror game from developers Supermassive Games, who are more well-known for the cult classic “Until Dawn.” Another notable thing about this game is that it is a spinoff of the popular multiplayer horror game “Dead by Daylight” (“DbD”) — set in the same universe while also being its own standalone story. The game follows a group of young filmmakers in the year 1980 as they sneak into a condemned murder mill to shoot a horror movie. However, things go wrong when a threat of cosmic proportions starts to wreak havoc, threatening to destroy reality as we know it.
This is an admittedly interesting setup for a great game, but “Frank Stone” ends up being one of the worst games I’ve played this year. There is definitely an interesting story on paper, and it also benefits from its sense of reverence towards “DbD.”
Unfortunately, all of this is undermined by bland characters, shockingly awful dialogue and even worse voice acting — possibly serving as the lowest point of Supermassive’s catalog.
Supermassive is a developer that I have been following since 2015’s “Until Dawn,” which is still one of my favorite games in spite of its cringe dialogue and dated facial animation. While their following projects have failed to recapture the magic, thanks to wonky writing and an overall lack of innovation to the original formula, I’m always curious to see what they do next. As of right now, their only other games that I have enjoyed are “The Quarry” and “House of Ashes,” the latter of which is the third entry of their ongoing series “The Dark Pictures Anthology” (while I haven’t played it, I have heard that the fourth and most recent entry “The Devil In Me” is the best of the series to date).
My interest in “The Casting of Frank Stone” was also helped by my love for “DbD,” which I started playing recently and have been playing weekly with some of my friends. There’s a lot of interesting mythology behind the game’s killers, survivors and cosmic antagonist, known as The Entity, so a spinoff set within the world of “DbD” sounded (and still sounds) like an interesting idea, and I have hope that we can eventually get a good one — as “Frank Stone” has set the bar pretty low.
When it comes to positives, I can at least say that “The Casting of Frank Stone” contains the elements of a good story. There’s a solid setup, decent ending and despite the fact that none of this game’s elements come together to make a good narrative, there is at least an effort. I also mostly enjoy the game’s references to “DbD,” even if they eventually feel like fan-service.
Unfortunately, that’s about all I can say in terms of positives, as this game has a significant amount of issues that stop it from being something that I would recommend paying for. For starters, the game is incredibly short at only about five hours. While I recognize that like with Supermassive’s previous work the player is supposed to play the game multiple times and try to get every single ending, there is little-to-no replay value in “The Casting of Frank Stone”; as far as I’m concerned, I bought a game that I’ve spent five hours on and will never play again.
In a weird way, the short length was almost a blessing in disguise, as the writing and performances are some of the worst that I have experienced in any single one of Supermassive’s games. Don’t get me wrong, none of these games have the best dialogue or voice acting, but I at least liked the overall narrative and characters in “Until Dawn” and “The Quarry” — not to mention that both games have excellent casts that include Hayden Panettiere (“Heroes”), Rami Malek (“Mr. Robot”), Brenda Song (“The Social Network”), Justice Smith (“I Saw the TV Glow”) and David Arquette (“Scream” franchise), just to name a few.
However, I didn’t care about a single character in “Frank Stone,” mainly due to the awful writing and some of the worst voice acting I’ve heard in years. Every single character is either boring or genuinely irritating, and the problem is that the game is actually trying to make the player like some of these characters. The teenage characters in the 1980s timeline are particularly grating, especially with teenage Director Chris intentionally taking body parts from Frank Stone’s victims to film and put in her movie — and if that wasn’t enough, she never gets called out for doing something so insensitive. Thankfully, she’s the only crappy character who isn’t meant to be crappy, but she is also unfortunately a significant one as well, not to mention that her voice actress didn’t do a particularly good job either.
All of these come together to make a game that is genuinely just a slog to get through. The gameplay feels clunky, the graphics are uncanny, the music is just decent and the game is full of bugs, but all of those would have honestly been a bit less of a criticism if the story, dialogue and voice acting were better. As it stands, this game really made me feel stupid for even hoping it would be good. Despite having hints of a good story, “The Casting of Frank Stone” ultimately fails as an entertaining Supermassive game and as a “Dead by Daylight” spinoff.
RATING: 4.5/10
Harry Baer • Sep 29, 2024 at 9:41 pm
You are fools who obviously never play games. You’re entitled to your opinions, but you open yourself to criticism and decision when you publish such drivel. Just because you don’t understand the plot does not make this a bad game. It’s the best and creepiest Supermassive has made since UD. You’re the type of recovers who bombed UD when it was released, and it’s considered a classic now. Rethink your career choices.
Cupcak • Sep 28, 2024 at 2:18 pm
While this game was not great, I wouldn’t say the characters were bland and the voice acting that bad. They were fine to me, even though the characters could have used more development. Something they really couldn’t do since they were rushed yet again to put a game out in a year, which is ridiculous. The worst part of this game is the underdeveloped storyline and lack of choices or actual gameplay, imo. I think the Devil in Me was worse than this one by far, I can’t even remember the people from that one at all. This is yet another product of production and investors forcing a game out before it’s done and it will annoy me to no end.
Sami • Sep 27, 2024 at 1:09 pm
I would have bought it but they didn’t have it available for PS4. Probably would have helped sales alot initially but that’s on them. I’m disappointed to hear it sucks but happy I’m not out 40 bucks. Thank you for your honest review.
Jarmane V • Sep 27, 2024 at 12:31 pm
I do not get why the make the main characters so annoying, dumb, uninteresting, just to name a few. I honestly tried to get all of them killed just so they would just be quiet. Frank Stone is probably the worst of them all & he is the killer in this game. Highly do not recommend it .
SwamPMonstR • Sep 27, 2024 at 9:46 am
I pre ordered the game a month in advance, bought the ultimate edition, and my PC can’t even run the game on the lowest settings at more than 15 fps, however I can run Fortnite, ready or not, and Elden Ring at a semi consistent 60 on the highest settings, not being able to skip dialogue and being poorly optimized kills the game for me
Jonathan • Sep 26, 2024 at 8:39 pm
Man, you guys are toxic. I loved the game. Yes it was too crammed, but it’s the best we’ve seen since Until Dawn. Get your toxic crap outta here.
Sky • Sep 26, 2024 at 6:40 pm
Sorry, but I can’t trust the opinion of someone who liked “The Quarry”.
Julie N Clark • Sep 26, 2024 at 6:17 pm
I agree with what you said .Because you knew what you were talking about.
buck • Sep 26, 2024 at 9:09 am
this game is literally so good, it’s their best work since until dawn… lmfao anyway
Soothsayer • Sep 25, 2024 at 1:02 pm
About as valuable of an opinion piece as “Trinitonian” is a news outlet.